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eBook Pathfinder (Pathfinder Series) ePub

by Orson Scott Card

eBook Pathfinder (Pathfinder Series) ePub
Author: Orson Scott Card
Language: English
ISBN: 1455847852
ISBN13: 978-1455847853
Publisher: Brilliance Audio; Unabridged edition (October 4, 2011)
Category: Science Fiction & Fantasy
Subcategory: Children
Rating: 4.4
Votes: 593
Formats: txt lit doc azw
ePub file: 1959 kb
Fb2 file: 1254 kb

The Pathfinder series is a completed series of novels by Orson Scott Card that is notable for its unusual fusion of the themes of science fiction and historical fiction.

The Pathfinder series is a completed series of novels by Orson Scott Card that is notable for its unusual fusion of the themes of science fiction and historical fiction. One significant aspect of the Pathfinder series is its uniquely complex but well documented set of time travel rules. The narrative follows the adventures of a young man named Rigg, an unknowing colonist of a planet called Garden in a seemingly medieval state of scientific advancement

Orson Scott Card bibliography. 10 Pathfinder series. 12 Miscellaneous novels. 17 Non-fiction works. 18 Works based on other media.

Orson Scott Card bibliography. This is a list of the works of Orson Scott Card. Orson Scott Card is the author of The Ender saga and Homecoming Saga among many other works.

Pathfinder (2010) is a science fiction novel by American author Orson Scott Card, known for his novel, Ender's Game. This novel tells the story of Rigg, and his unusual ability to perceive the "paths" of living things throughout time. It is the first book in the ongoing Pathfinder series, and is followed by Ruins and Visitors. People from Earth have colonized a new planet, giving it the name "Garden". This is accomplished with the assistance of human-like machines known as expendables

Pathfinder, Orson Scott Card

Pathfinder, Orson Scott Card. Do you have any other fathers? No. Do you know of any other pathfinder like you? No. Therefore you can’t test to see if you can’t see the paths of your other fathers, because you don’t have any. And you can’t ask other pathfinders whether they can find their fathers’ paths, because you don’t know any.

Pathfinder (Pathfinder Series) Audio CD – Audiobook, CD, Unabridged. Widely acclaimed best-selling author Orson Scott Card offers up a delightfully funny and supernatural story that delivers the ultimate dysfunctional family. Card is the author of Lost Boys and the popular Ender series. by. Orson Scott Card (Author). Find all the books, read about the author, and more. Are you an author? Learn about Author Central. Book 1 of 3 in the Pathfinder Series.

Orson Scott Card has created a world in which the human brain is able to transcend time and space. Humans like Rigg need not be limited by the unidirectional flow of time, and the chains of causality can be quite surprising as a result. The story is interesting throughout

Orson Scott Card has created a world in which the human brain is able to transcend time and space. The story is interesting throughout. Despite the elements of science fiction that shape Rigg's adventures, the meat and potatoes of Pathfinder are a story, characters. and a world that left me wishing I could be one of those characters, in that amazing world. One person found this helpful.

Pathfinder is the first book in Orson Scott Cards Serpent World series published by Simon & Schuster in 2010. Well known in the Sci-fi world for the Ender Saga (notably Ender's Game), and the Homecoming Saga, Card seems to be branching more and more into the fantasy genre with better results each time. He's commanding a Orson Scott Card's Pathfinder is a fantastic science fiction/fantasy adventure story that slowly unfurls in such a way as to make it difficult to describe without ruining the pleasure a reader would derive from reading it all themselves.

Year Published: 2010. Read books for free from anywhere and from any device. Year Published: 2012. Year Published: 2014. Listen to books in audio format instead of reading.

Books & Literature. Tags with the same meaning: Pathfinder - Orson Scott Card.

Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg’s strange talent for seeing the paths of people’s pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him—secrets about Rigg’s own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.

Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent...or forfeit control of his destiny.

Ceroelyu
Rigg is special. He can see where living things have been, and how long ago. He sees their paths, even hundreds of years afterwards. This helps him track game, as he travels with his forester father to collect meat and hides for sale. It also gets Rigg into a lot of trouble.

Orson Scott Card has created a world in which the human brain is able to transcend time and space. Humans like Rigg need not be limited by the unidirectional flow of time, and the chains of causality can be quite surprising as a result.

The story is interesting throughout. Despite the elements of science fiction that shape Rigg's adventures, the meat and potatoes of Pathfinder are a story, characters. and a world that left me wishing I could be one of those characters, in that amazing world.
generation of new
After reading Hidden Empire I wondered if one of the greats of sci-fi writing had lost his way. Well, I'm happy to say that Card is back with a wonderful book of problematic time travel paradoxes. Pathfinder tells the story of humanity reaching out to colonize new worlds. The story starts with the basic question, how do we get to another planet and what technology shall be used to travel through space? The wheels of imagination start spinning and before long we are 19 levels deep in forward and backward progress that seemingly all takes place at the same time. Sound confusing? Well, maybe a little bit but Card starts this adventurous tale with possibilities and probabilities a plenty. As with many of his books the star of the show is a young boy who is faced with making complicated decisions based on the "paths" of time gone bye....or is it time to come and are we moving forward or backward through time? Oh, and there is a computer who likes to think it's a know it all.

Confused? Well the reader is just along for the ride and a wonderful ride it is. Despite being written for grade 7 and up, this 69 year old thoroughly enjoyed this wonderful novel and look forward to reading the sequels that are sure to come.
Justie
I've never reviewed a book that I enjoyed before finishing reading it. I have been thinking about sharing a five-star review multiple times over the last few chapters. I have about 10% left (thanks Kindle!) and haven't been able to put it down or take my mind off of the story.

Card (I'm a long time fan, having met him at my middle school in the 90s as part of our advanced English class and reading many of his books) lays out a great story that would appeal to YA readers but doesn't pander to that genre. The dialogue and character development feel natural and the plot is fun, suspenseful and interesting. The intro to each chapter (not with the main characters on Garden, but, on a spaceship) works perfectly in progressing the story slowly in an intriguing manner. You never know exactly the purpose of both parts until well into the story and it meshes perfectly between both plots.
Gavinranara
In this new book for teens from Orson Scott Card, we meet a boy named Rigg who has been raised in the forest by a man he calls Father. In addition to learning to track and hunt, Rigg has learned--apparently by the Socratic method--a lot of other things, including how to handle himself with people from differing social strata, depending on what he wants. Most of the information seems pretty useless to Rigg, but the time comes when he suddenly has to apply a great deal of it. After Father is fatally struck down by a tree in the forest (early in the book), he sends Rigg away, telling him to sell their stash of furs and go in search of his sister. Of course, Rigg didn't even know he had a sister till that moment.

As he sets out, Rigg nearly falls from a dangerous river crossing above a waterfall, attempting to save a younger boy who walks in exactly the wrong place. Unfortunately, Rigg's rescue efforts are hampered by his gift for seeing the paths of the past as colored trails winding along the ground or even through the air. This time, his gift brings him into actual contact with someone from the past, who inadvertently interferes with Rigg. The boy's brother, Umbo, at first thinks Rigg has killed the boy deliberately, and Rigg has trouble convincing the villagers not to kill him in turn. He also loses the entire load of furs. But a woman who was a friend of his guardian gives him a secret stash of jewels and some coins, as well as the information he needs to seek his sister, then sends him on his way. Umbo follows him, and the two country boys set off for the city. It turns out Umbo has his own gifts relating to time and space, and he and Rigg begin to experiment with combining their abilities.

Rigg's story is interspersed rather surprisingly with the tale of a spaceship carrying refugees from earth, almost all of them in suspended animation. The one human who remains awake works with sophisticated androids to make decisions about the mission. It shouldn't take long for you to realize that Rigg's abilities have something to do with the spaceship, which runs into trouble that causes it to split into different causalities and move backwards through time.

At times Rigg seems much older than he is, and there are an awful lot of long conversations in this book about the implications of time travel. (In his afterword, Orson Scott Card even clarifies what happens with the spaceship and how it affects the narrative.) But it is through these conversations and related experiments that Rigg and Umbo discover ways of using their abilities to evade their enemies.

This becomes necessary when Rigg reaches the city, only to find himself at the mercy of political machinations that seem likely to destroy him. Yet in the midst of all this time travel and politics, what ends up mattering most in Pathfinder is that Rigg has two loyal friends--Umbo as well as Loaf, an innkeeper and former soldier who escorts the boys to the city. The interplay between Rigg and Umbo is especially nice.

Orson Scott Card is a practiced storyteller with a knack for fresh premises and plot twists, as anyone who has read and loved Ender's Game can attest. I suspect that as many of the author's adult fans as teens will want to read Pathfinder and will then look forward to the next book. Because even though this story comes to a satisfying stopping place, it also leaves us with the promise of further complications.
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