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eBook The Ultimate Guide to Video Game Writing and Design ePub

by John Zuur Platten,Flint Dille

eBook The Ultimate Guide to Video Game Writing and Design ePub
Author: John Zuur Platten,Flint Dille
Language: English
ISBN: 158065066X
ISBN13: 978-1580650663
Publisher: Lone Eagle (January 8, 2008)
Pages: 272
Category: Writing Research & Publishing Guides
Subcategory: Reference
Rating: 4.3
Votes: 660
Formats: mobi txt mbr lrf
ePub file: 1323 kb
Fb2 file: 1499 kb

About the Authors Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms.

About the Authors Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "super. ne of the year’s best action games. The authors live in Los Angeles. Categories: Computers\Programming: Games.

Flint Dille is an American writer and game designer. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games

Flint Dille is an American writer and game designer. He is best known for his animated work, including Transformers, . Joe, and An American Tail: Fievel Goes West. He has also written for games, including The Chronicles of Riddick: Escape from Butcher Bay and Dead to Rights. He is the author with John Zuur Platten of The Ultimate Guide to Video Game Writing and Design. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done.

getting into the video game business Every game design and story will be subject to multiple technical and production realities that will stress them to the breaking point.

First published in 2007 by Lone Eagle Publishing Company, An imprint of Watson-Guptill Publications, the Crown Publishing Group, A division of Random House, In. New York ww. rownpublishing. com ww. atsonguptill. getting into the video game business. We call these Action Items, and categorize them by terms we’ve bastardized from game development: Alpha (first steps), Beta (second steps), and Gold (final steps). Every game design and story will be subject to multiple technical and production realities that will stress them to the breaking point. Inevitably cuts will happen, so get out in front them.

On July 20, we had the largest server crash in the last 2 years. Full recovery of all data can take up to 2 weeks! So we came to the decision at this time to double the download limits for all users until the problem is completely resolved. Thanks for your understanding! Progress: 9. 6% restored. Главная The Ultimate Guide to Video Game Writing and Design. The Ultimate Guide to Video Game Writing and Design

Flint Dille, John Zuur Platten. This book should really be entitled 'Beginners' Guide to Writing for Games. A decent book outlining the fundamentals of game design and creative writing, but innovative insights were few and far between.

Flint Dille, John Zuur Platten. There were a lot of chapters explaining the absolute basics of characters and storytelling elements in games. The kind of stuff that anyone with enough passion for writing and/or gaming will probably know already. Sep 03, 2012 Krzysztof rated it liked it.

Writing and Design (Flint Dille and John Zuur Platten)

The Ultimate Guide to Video Game Writing and Design (Flint Dille and John Zuur Platten). In contrast with Skolnick’s book, Dille and Platten dive right in to narrative structure questions in an early chapter: they talk about limited branching and critical path structures that would correspond with gauntlet or friendly-gauntlet structures; funneling narrative which is essentially k; and open-ended, which seems to mean a story in which the designer hasn’t really planned

Authors are top game designers. Aspiring game writers and designers must have this complete bible. There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics.

Authors are top game designers. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer.

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by John Zuur Platten and Flint Dille. A book that really explores game writing/design and what the entails. com User, June 4, 2008. Authors are top game designers - Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories.

This book can be found in: Entertainment Video games. Flint Dille (author), John Zuur Platten (author). The Ultimate Guide To Video Game Writing And Design (Paperback). Paperback 272 Pages, Published: 06/03/2008. Finally, there's complete information on how to present a visionary new idea to developers and publishers. This goes way beyond the basics.

• Authors are top game designers• Aspiring game writers and designers must have this complete bibleThere are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Cerana
I wish I could give this book more stars, but it just has way too many typos and grammatical problems. I'm not one to get hung up on stuff like that, but these were so obvious that they ALWAYS stuck out when I read them. Considering this entire book is about writing, this is bad on so many levels. Not only should this not happen in a book like this, but it also makes you then question the quality of the information your reading.

Considering writing for games and writing for film is essentially the same, I'd recommend picking up a screenwriting book instead (Screenwriter's Bible is VERY recommended).
Gianni_Giant
I am only halfway through this book and I love it already! This guide could benefit anyone at any stage of their career in game development. There are some typos here and there, but it in no way diminishes the content. The author was very thoughtful and thorough, going step by step in the process of game development from the conception of a new game idea to its iteration with all of the important things in between. I especially appreciate the level of detail provided for storyline development, character development, and game features such as punishment and reward (common features used today versus lesser used alternatives for a fresher approach). I recommend this book to anyone interested in game development as a hobby or a career, or for those who just have a personal interest in the creative process of game making.
Kendis
While interesting, I feel the book only covers the bare surface and is kind of outdated. Video game design is getting more and more intricate and the method of this book doesnt really hit the spot anymore.
Quphagie
Honestly for the price I did not expect it to be so in-depth. It really gave meaning to how I write my video games and it even provides universal templates to help yuou make a better fleshed out character and story. I would recommend this book to anyone starting out in making a video game.
Fohuginn
This book provides a wonderful median for experienced screenwriters and brand new ones who are neither experienced in game or film writing. The writing is neither trivial, nor over the head of the reader. More importantly, the material and examples inside are more recent. Most books I have gone over include films and events from older generations where the younger readers may not know about them or understand the full effects. Regardless if you are young or old, new or experienced, this book takes your position into account for writing the story to your game. It also includes the numerous other factors that are essential for making this game a reality, such as presenting the story to companies for creation.
Hurus
This books is very helpful for understanding how to approach writing for video games. As for designing video games? Not so much, but understand that writing and designing video games--for story driving games--go hand and hand. So it is really important to understand how to approach writing for games. This book uniquely approaches the topic of designing video games from the writer's perspective. Very helpful book. Easy to read. Well done! :)
Ylal
Here are my reasons for the stars and why this book is important for anyone looking to try game writing.

1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again.
2-It also helps you with whatever problems that you have with your writing or improve upon it.
3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer.
4-Gives you excercises to help get you in the frame of mind that gets you writing.
5-Gives you a layout format to help you when you are writing.

Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
This book is an excellent introduction to writing and designing video games.
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